Welcome

Welcome to the official blog of Super Hero Revolution by _Underscore Games.




Here you can learn all about the process of creating this video game. On the right you can find a download to the latest version of the game and the list of developers for the project, and at the top you can sort the posts by topic.

Thank you for visiting and we hope you enjoy the game.

Carlos Lugo

Carlos was the External producer of the project. He managed the team and kept it on track. He also assisted the team members with any questions or concerns they might have.

Daniel Polak

Dan was in charge of the playing of the sounds in the game. He also assisted in the development of systems like AI, Collision, Input, Gameplay, Interface, and game design.

Visit his web site:

Visit his personal blog:

View his portfolio:

contact: ancientstag@gmail.com

Tanner Sorensen

Tanner was the Gameplay officer of the project. He handled the creation of all the different objects on the game. Tanner also worked on the development of various systems like AI, Collision, Input and base code.

Visit his web site:

Visit his personal blog:

View his portfolio:

contact: tsorensen86@yahoo.com

Michael Johnson

Michael was the environment artist for the project. He also managed the creation of special effects and animations.

Visit his web site:

Visit his personal blog:

View his portfolio:

contact: mjjohnson07@yahoo.com

Greg Slomin

Greg was the technology lead for the team. He was in charge of managing all the memory and rendering. Implementation was also one of Greg's main tasks.


Visit his web site:

Visit his personal blog:

View his portfolio:

contact: greg8997@fullsail.edu

Chris Kotschwar

Chris was the asset lead of the project. He designed concept art for some of the characters plus he managed the modeling of these figures.

Visit his web site:

Visit his personal blog:

View his portfolio:

contact: alben5k@yahoo.com